Vikram World immersive XR metaverse entry gate designed and built by Alt Ethos for global film release
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XR & Metaverse Activation · Temporary · Film Release

Vikram
World

A fully realized virtual world — designed, built, and activated for a global film release. Live fan attendance. Real-time avatar events. A new kind of premiere.

XR World

Built From Scratch

Film Release

Activation Platform

Live Fans

Avatar Attendance

Digital

Collectibles

The Brief

A film release that needed
its own world.

When the Vikram film team came to Alt Ethos, the ask was unlike anything in a traditional production playbook. They weren't looking for a premiere party or a press event. They wanted to bring their audience into the world of the film — not just to watch it, but to live inside it before it launched.

Alt Ethos designed and built a fully realized XR environment from the ground up — architecture, atmosphere, interactive elements, and live event infrastructure. A world fans could enter with their avatars, explore the film's visual language, attend a virtual premiere, and walk away with exclusive digital collectibles tied to the release.

Project Type XR & Metaverse Activation · Temporary Installation
Occasion Film Release — Vikram
Platform Virtual World / Metaverse
Services XR World Design · Environment Build · Live Event Production · Avatar Experience Design · Digital Collectibles
Audience Global Fan Base · Live Avatar Attendance

The Design Process

Alt Ethos mood concepts and design prototypes for Vikram World XR metaverse activation

Mood Concepts · Early Design Phase

Interactive kiosk prototype for Vikram World metaverse activation built by Alt Ethos

Interactive Kiosk Prototype · Digital Collectibles

The World

The Design

Environment design · Architecture · World-building

The Activation

Live fan attendance · Avatar party · Real-time event

Every element of Vikram World was designed to feel like it belonged to the film's universe — not like a branded virtual room with logos dropped in. Alt Ethos started with mood concepts and spatial language, developing the visual world before a single piece of geometry was built.

"The job wasn't to host an event in a virtual space. It was to build a world that felt like it had always existed — and then invite people into it."

The interactive collectibles experience was designed as part of the world, not a separate add-on. Fans who attended could interact with digital objects tied directly to the film — designed into the architecture from day one.

When the live event launched, fans attended as avatars — exploring the space, gathering in the interior environments, experiencing the film's premiere as participants rather than viewers. The Lotus Meta interior became the centerpiece: a space designed for gathering that felt cinematic, immersive, and unmistakably Vikram.

This is what XR activation looks like when it's designed rather than assembled — a world with intent, depth, and an experience arc that serves the audience from the moment they enter.

What It Proved

The case for
XR activation.

Global Reach

No Venue Limit

A fan in Mumbai and a fan in Los Angeles attended the same event, in the same space, at the same time. Physical geography is no longer the constraint it was.

Owned Media

Beyond the Premiere

The world existed before and after the premiere event. It was a platform, not a party — content fans returned to, explored, and shared long after the launch night.

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Immersive Environment Studio · Worldwide