01 — Challenge
Bridging physical play and digital interaction
LINC needed an experience that would capture the tactile excitement of physical gaming while integrating the visual richness of digital interaction — something that could hold a crowd, reward skill, and feel unlike anything else in the room.
The challenge was creating a coherent game experience across two worlds simultaneously: real robots moving in physical space, tracked and responded to by a digital projection system, all in real time without lag or loss of precision.
02 — Solution
Robots, lasers, and live projection
Alt Ethos built the LINC Robot Gaming Table — a custom game system where physical robots operate on a large interactive projected surface. Laser tracking follows each robot's position in real time, feeding data to the projection system that generates the dynamic game environment around them.
Players control their robots to navigate the projected terrain, triggering events, competing for territory, and interacting with digital elements that respond to physical movement. The physical and digital layers are inseparable — you can't play one without the other.

03 — Inside the Build
Precision tracking at play speed
The laser tracking system was the technical heart of the project — detecting robot positions with enough accuracy and speed to drive real-time game logic without visible delay. Custom software processes the tracking data and generates projection content on the fly, keeping the digital layer locked to physical reality.
The table itself was custom fabricated to provide a projection surface, house the robot staging areas, and create the right physical scale for compelling group gameplay. Every component was built to perform reliably in high-energy event environments.
04 — Outcome
A game experience that stops a room
The LINC Robot Gaming Table creates an immediate crowd-draw wherever it's deployed. The combination of visible robots, dramatic projection, and laser precision generates genuine excitement in a way that screens alone cannot — it's a spectator sport as much as a player experience.
Portfolio reference only. This entry identifies past work performed for Anythink Library and is not a case study.